Internet of Elephants and Chantecaille present: Wild Beauty
Anne Miltenburg Anne Miltenburg

Internet of Elephants and Chantecaille present: Wild Beauty

Wild Beauty invites users to experience Africa’s most majestic and endangered wild animals (the cheetah, elephant, giraffe, lion, pangolin, and rhinoceros), by bringing them into their world through Augmented Reality, and photograph them in action.

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Animals in your ear: our favourite podcasts on wildlife
Anne Miltenburg Anne Miltenburg

Animals in your ear: our favourite podcasts on wildlife

At IoE we work to find new ways to bring the stories of wild animals to audiences around the world. One of the best ways to do that is still the age-old way: a human sitting down to share their story with a group of willing listeners. These are some of our favourite podcasts on animals, as told by producers, reporters and scientists who excel in the art of story.

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IoE presents: Wildeverse
Gautam Shah Gautam Shah

IoE presents: Wildeverse

We are really excited to announce that our flagship game, Wildeverse, is scheduled for release this summer! We will reveal more details about the gameplay, characters, and our conservation mission over the next few months. Wildeverse has been on quite a journey! Check out the timeline.

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IoE at the National Geographic Explorers Festival
Anne Miltenburg Anne Miltenburg

IoE at the National Geographic Explorers Festival

IoE founder and National Geographic Explorer Gautam Shah spoke at the National Geographic Explorers Festival in London earlier this year about the importance of connecting audiences with conservation on their own terms.

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Notes from our Research trip to Borneo
Gautam Shah Gautam Shah

Notes from our Research trip to Borneo

What are a game developer and a data scientist doing together in a Bornean rainforest, you might wonder? In the past year and a half, we have been working towards a full Augmented Reality location-based game to support conservation, getting the financing, our team, and conservation partnerships in place. The first installment of the game will feature apes, and how can we create a game about their everyday lives and what it takes to conserve their habitats, without having experienced it ourselves?  

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